![]() ![]() Infinite is a really interesting game, and the co-writer for Burial at Sea was one of the main writers on Far Cry 5, which shares a lot of themes and stylistic flourishes. ![]() Singularity also had a heavy focus on using machines to view video recordings for backstory stuff, in addition to audio tapes, something Bioshock suddenly developed an affinity for. People who've finished Singularity will know what I'm talking about. ![]() It also has some odd similarities to Bioshock: Infinite narratively. Like Singularity, it had an extremely troubled development and was largely rebuilt fairly late in development. Then, three years after Singularity, Bioshock: Infinite released. In the process, the developers plundered AAA contemporaries to paper over the cracks, and as a result Singularity took a lot of influence from Bioshock. I am reminded though, of how Singularity's extremely troubled development forced it to be stitched together from a mess of a game in about a year. I'd argue that Troy Baker gave a way better performance in Bioshock: Infinite than he did in The Last of Us. It has problems that stem from its loosey goosey alternate dimension jumping, but Bioshock: Infinite has incredibly good world building, audiovisual design, and acting. However all three Bioshock games are good in their own right. Late 90s PC games had a certain grace and prose that you don't find in the Bioshock titles. In particular, the writing was so much better. System Shock 2 was always better than Bioshock. ![]()
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